Robots, Zombies, Doomsday
Robots, Zombies, Doomsday Codes
· none yetDescription
== Update 4/23/2026 == + Strider interior turret will now "wind up" before firing a massive barrage. (I realized that having an arbitrary source of damage-over-time like it was before wasn't all that fun to deal with, so hopefully this telegraph behavior will make fighting the turret less frustrating) - Removed neurotoxin emitters. (Again, arbitrary damage-over-time that isn't fun) + More Turrets! Replacing neurotoxin is 4 new turrets on the strider in addition to the interior one. .......... The enemy armada is approaching, equipped with weapons of mass destruction. Are you ready? - Make use of Primary Weapons and Heavy Weapons to damage the Strider's legs enough for it to stop to repair. - Use powerful cooldown-based "Tactics", which provide some useful utility to the battlefield. - When the Strider stops to repair, climb up it and find a way inside. - Attempt to reach the head of the Strider to destroy the Control Cube within. This was a random idea I had when I was a kid.
| Past | Avg. CCU | Visits | Avg. Session Length | Avg. Daily Revenue |
|---|---|---|---|---|
| 7 days | .0071 -6.73% | 24 +20.00% | — | — |
| 28 days | .02 +58.53% | 108 +1.89% | 0.7 minutes +33.23% | — |
| 91 days | .012 -83.59% | 283 -88.62% | 0.47 minutes -72.01% | — |