[Campaign] Parallel Strikers : Tower Defense
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[โ๏ธ] In Alpha [WE'RE TRYING TO GET THE PLAYER THRESHOLD TO MAKE THE GAME AVAILABLE TO PLAYERS UNDER 16] A Complex Tower-Defense that revolves around Synergy, instead of raw DPS -<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> Skills: Strikers have both a Skill and Finisher, which can act as abilities that the unit can use, allowing for variation in how impactful a unit is to your squad. Unit Impact: All Strikers are designed to be impactful in their own ways, regardless of their rarity. Most high-rarity Strikers are more specialized in a particular field, rather than broad DPS. HP: Strikers and enemies will both attack each other, so maintaining a striker's health is crucial. Apothecary Strikers are designed to heal other units and keep them alive. <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> Heavy influences from: Arknights ๐ Tags: tower defense, strikers, Arknights, Parallel Strikers, Strategy