Flight simulator testing flight physics I developed. Has a few planes and a helicopter. Recent changes: Redefined lift and drag curves for extreme angles of attack to make stalls, spins, etc. more realistic. Slightly less performant, but stalling at high speed now slows you down greatly.
| Past | Avg. CCU | Visits | Avg. Session Length | Avg. Daily Revenue |
|---|---|---|---|---|
| 7 days | .15 -29.88% | 246 -29.31% | 4.67 minutes -18.51% | — |
| 28 days | .28 -32.34% | 1.69K -31.86% | 6.12 minutes -15.14% | — |
| 91 days | .34 -91.97% | 6.27K -92.82% | 6.77 minutes -3.42% | — |
| 364 days | 6 -52.61% | 533.81K -52.13% | — | — |