The final bell rang hours ago. Somehow, you’re still here, and the hallway keeps getting longer. Every time the bells ring, the lights die and the school changes. Rooms move. Doors renumber. The hall monitor is still on duty. Be kind to her while you can, because she won’t stay herself for long. Get the janitor’s key. Find the electrical keys. Kill the power to open the doors, then run for it in the dark. Craft lockpicks, noisemakers and stunners from what you scavenge. Keep your flashlight charged. Hide, and hold your breath. Easy to Impossible. Solo speedruns on the leaderboard. A secret ending, if you were kind enough to earn it. Solo or up to 4 players. Walk. Don’t run.
| Past | Avg. CCU | Visits | Avg. Session Length | Avg. Daily Revenue |
|---|---|---|---|---|
| 7 days | 6 | 269 | 0 minutes | — |