Procedural Backrooms [EARLY BETA]
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The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features. -= 10 DAY PUBLIC TESTING PHASE IS OPEN =- Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kanepixel's visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity. PC CONTROLS: H to show controls X to unlock mouse cursor F to toggle flashlight on/off G to whistle Hold LeftShift to run Ctrl to crouch/uncrouch RightMouse to grab/drop objects V to toggle fly mode (if enabled) C to toggle detailed info Z to toggle the debug console (if enabled) Special credit to Midnight for various 3D assets